![]() The graphics are what make Doom 3 such an interesting game, and this expansion holds the line here quite well. While the game has scoreboards to make your deathmatches matter, ROE isn't a very good multiplayer game. The increased eight-player gameplay found on the PC is gone here, as is the capture-the-flag mode that was also introduced on the PC. The modes are all deathmatch variants, including a one-on-one tournament-style mode. ![]() As far as multiplayer goes, you can play with up to three other players via system link or over Xbox Live. It's a shame that it isn't intact in ROE. The Xbox version of Doom 3 contained an exclusive cooperative mode that was a nice addition to the game. Unfortunately, cooperative play is limited to the classic Doom games. You can play these classic Doom games in split-screen mode with up to four players, either cooperatively or competitively. These ports are all done pretty well, though moving your marine with the analog stick, yet not having much analog control over his movement and speed, sometimes feels a little strange. With Ultimate Doom, Doom II, and Doom II Master Levels available right from the get-go, there's a lot of classic first-person shooting to be done. To add more value to the package, the developers have once again included the classic Doom games, which were previously available only in the collector's edition of Doom 3. Trouble comes in the form of the game's boss fights, though only the last couple of those are a challenge. Dedicated players will be able to cruise through the game in six to eight hours without too much trouble. Here on the Xbox, though, it sort of sticks out. ROE feels a little on the short side, which is par for the course when it comes to PC expansion packs. No proper burial for those poor bastards! Instead they're just fuel for your hell-powered killing machine. The catch is that the artifact is fueled by the corpses of dead humans, which are plentiful and usually easy to find throughout the base. Near the end, hell time is upgraded again to make you invulnerable as well. A little later on you'll earn an upgrade that gives you berserk power during hell time, which lets you kill most enemies with one punch. Your weapons tend to be more damaging in hell time, giving you a distinct advantage. When in this slower state, you still move and reload quickly, so you can dodge incoming attacks and shoot up your foes without breaking a sweat. Early on, you'll gain the ability to use "hell time", which is just a spooky way of saying "slow motion". You'll also have that hellacious artifact in your possession, which has abilities all its own and upgrades itself to include three powers over the course of the game. The grabber is fun for a little while, but it's only effective in open areas, of which the game has relatively few. You can then fling the fireballs right back where they came from, making for a quick and ammo-conservation-minded victory. The difference is that in addition to moving objects around, the grabber can snatch up balls of energy, like the ones fired at you by imps and other creatures. ![]() You'll also get a gravity gun, called the grabber, which is pretty much a shameless boost of a similar device found in Half-Life 2. ![]() While this is a handy addition at first, the pistol is so weak that you'll still use it the same way as the old flashlight and quickly switch to a real weapon as soon as you spot trouble. ROE replaces the flashlight with a pistol that has a light on it. Doom 3 gave you a flashlight, but you couldn't use the flashlight and a weapon at the same time, which got to be a little frustrating.
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